better console and player movement.
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Added crude console suggestions, helps if you don’t remember a command
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Added a duplicate of the documentation post as a markdown file
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Added some commands:
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listspawn
Lists all available prefabs. -
remobj
Removes the object the player is looking at, not necessarily a physics object but must have a collider. -
posgizmo
Add a position gizmo to the object the player is looking at, not necessarily a physics object but must have a collider. drag any axis with left mouse, and remove by looking at any axis and pressing right mouse -
binds [NO-ARG/set] [keycode] [command]...
Manage command bindings.binds
prints all current keybinds.binds set [keycode] [command]...
sets the keycode to execute the command. EX:binds set P spawn pistol
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suicide
instantly kill the player. -
damage [hp]
instantly deal the player [hp] damage. -
heal [hp/none]
instantly heal the player [hp] damage, or heal fully. -
owo
What’s this? Get information about the object the player is looking at, not necessarily a physics object but must have a collider.
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tweaked wallrunning again, it is no longer possible to scale a wall by repeatedly wall-jumping it
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tweaked sliding, feels more like ice.
Get FPSandbox
FPSandbox
karlson+quake as a sandbox game
Status | On hold |
Author | Vainstains |
Genre | Action, Shooter |
Tags | 3D, Fast-Paced, Parkour, Physics, Sandbox |
Languages | English |
More posts
- Various minor updatesMar 28, 2023
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